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Making games more accessible

We are developing a series of software solutions for Unity game developers to provide more accessibility options to their players.  Our first offering is the Accessibility Suite for menus.  Supporting a High Contrast mode, Precision Slider option, Scaling Text, and additional tools for compatibility with screen readers.  We'll be providing a comprehensive video tutorial series for integration into existing games and recommendations for adding throughout development.  A full API will also be available for reference.

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Coming Fall 2020 Accessibility Suite: Menus

For the Unity Game Engine

We are developing a suite of accessibility options for developers to quickly add accessibility features into your Unity games

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FAQs

What level of technical knowledge is required to add it to our project?

Our goal is to allow anyone with some Unity experience and access to the tutorials to be confident in using our product.

How often are there updates to the App?

At launch, we will have a High Contrast, Precision Slider, and Text Sizing modes available.  For screen reader compatibility, we will provide updates as we test with more products.

Why should we purchase your product for our games?

By providing this software we aim to allow more game developers to have great accessibility options in their games.  We are looking to get more people playing your games by reducing barriers of play that are preventing players from enjoying your amazing game

Why is it called Accessibility Suite: Menus?

In order to apply more accessibility options, we wanted to ensure that players have access to the options they need.  We'll be releasing several other modules in the Accessibility Suite to add even more accessibility options to your games.

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Upcoming Events

  • Announcement Trailer
    Announcement Trailer
    Thu, May 21
    Online Announcement
    May 21, 2020, 10:00 a.m. PDT
    Online Announcement
    May 21, 2020, 10:00 a.m. PDT
    Online Announcement
    A full announcement video outlining features and release window.
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